# dilatedRange

> The maximum distance the emitted light might travel from the position of the light. This property does not apply to directional lights.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float dilatedRange { get; }
```

### Remarks

The intensity might fall off to zero before the light reaches this distance.

For non-area lights, the [Light.dilatedRange](/engine/6000.7/script-reference/unityengine/light/dilatedrange.md) property and the [Light.range](/engine/6000.7/script-reference/unityengine/light/range.md) property return the same value. For area lights, [Light.dilatedRange](/engine/6000.7/script-reference/unityengine/light/dilatedrange.md) is larger than [Light.range](/engine/6000.7/script-reference/unityengine/light/range.md) as it takes the size of the area light into account.
