# LayerToName(int)

> Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tags and Layers manager.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string LayerToName(int layer)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Prints the name of the layer 1

        Debug.Log(LayerMask.LayerToName(1));
    }
}
```

**Note:** [LayerMask.LayerToName](/engine/6000.7/script-reference/unityengine/layermask/layertoname.md) takes an integer argument.  This argument selects the name of Layer and returns it.  The layers are listed in the inspector.  As an example assume User Layer 13 has a string.  This string can be accessed by calling [LayerMask.LayerToName](/engine/6000.7/script-reference/unityengine/layermask/layertoname.md) with the value 2^13, which is 8192.
