# JointProjectionMode

> Determines how to snap physics joints back to its constrained position when it drifts off too much.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public enum JointProjectionMode
```

## Remarks

Additional Resources: [ConfigurableJoint](/engine/6000.7/script-reference/unityengine/configurablejoint.md)

## Fields

| Value                                                                                                         | Description                      |
| ------------------------------------------------------------------------------------------------------------- | -------------------------------- |
| [None](/engine/6000.7/script-reference/unityengine/jointprojectionmode/none.md)                               | Don't snap at all.               |
| [PositionAndRotation](/engine/6000.7/script-reference/unityengine/jointprojectionmode/positionandrotation.md) | Snap both position and rotation. |
