# enableCollision

> Should the two Rigidbody2D connected with this joint collide with each other?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool enableCollision { get; set; }
```

### Remarks

When this is disabled, the two [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md) connected with this joint will never produce collision or trigger contacts with each other.  When this is enabled, the [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md) are allowed to produce collision or trigger contacts should they be configured to do so.

NOTE: When this is disabled but no [\_connectedBody](/engine/6000.7/script-reference/unityengine/joint2d/connectedbody.md) is specified then no collision or trigger contacts are produced with any implicitly Static [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) i.e. [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md) that are not attached to any [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md).

Additional Resources: [Rigidbody2D](/engine/6000.7/script-reference/unityengine/rigidbody2d.md), [\_connectedBody](/engine/6000.7/script-reference/unityengine/joint2d/connectedbody.md)
