# breakAction

> The action to take when the joint breaks the breakForce or breakTorque.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public JointBreakAction2D breakAction { get; set; }
```

### Remarks

A joint breaks when the force a joint exerts exceeds [breakForce](/engine/6000.7/script-reference/unityengine/joint2d/breakforce.md) or when the torque a joint exerts exceeds [breakTorque](/engine/6000.7/script-reference/unityengine/joint2d/breaktorque.md).  The joint action happens after the call to `OnJointBreak2D` has completed.  If the [breakAction](/engine/6000.7/script-reference/unityengine/joint2d/breakaction.md) is changed during the `OnJointBreak2D` callback then that updated action happens.

Additional Resources: [JointBreakAction2D](/engine/6000.7/script-reference/unityengine/jointbreakaction2d.md)
