# Allocate(int, int, out TransformAccessArray)

> Allocate.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Jobs](/engine/6000.7/script-reference/unityengine/jobs.md)
* **Assembly:** UnityEngine.CoreModule

## Allocate(int, int, TransformAccessArray)

```csharp
public static void Allocate(int capacity, int desiredJobCount, out TransformAccessArray array)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Capacity.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Desired job count.**** (\[TransformAccessArray]\(/engine/6000.7/script-reference/unityengine/jobs/transformaccessarray)): TransformAccessArray.
