# OnDemandResources

> On Demand Resources API.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.iOS](/engine/6000.7/script-reference/unityengine/ios.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static class OnDemandResources
```

## Remarks

Additional Resources: [OnDemandResources.PreloadAsync](/engine/6000.7/script-reference/unityengine/ios/ondemandresources/preloadasync.md) and [OnDemandResourcesRequest](/engine/6000.7/script-reference/unityengine/ios/ondemandresourcesrequest.md).

## Static Properties

| Property                                                                                | Description                                                                               |
| --------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- |
| [enabled](/engine/6000.7/script-reference/unityengine/ios/ondemandresources/enabled.md) | Indicates whether player was built with "Use On Demand Resources" player setting enabled. |

## Static Methods

| Method                                                                                            | Description                                   |
| ------------------------------------------------------------------------------------------------- | --------------------------------------------- |
| [PreloadAsync](/engine/6000.7/script-reference/unityengine/ios/ondemandresources/preloadasync.md) | Creates an On Demand Resources (ODR) request. |
