# IsRaycastLocationValid(Vector2, Camera)

> Given a point and a camera is the raycast valid.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
```

### Parameters

**** (\[Vector2]\(/engine/6000.7/script-reference/unityengine/vector2)): Screen position.**** (\[Camera]\(/engine/6000.7/script-reference/unityengine/camera)): Raycast camera.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Valid.      |
