# BoneName

> Array of the names of all human bone types defined by Mecanim.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static string[] BoneName { get; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        string[] boneName = HumanTrait.BoneName;
        for (int i = 0; i < HumanTrait.BoneCount; ++i)
        {
            Debug.Log(boneName[i]);
        }
    }
}
```
