# GetHumanPose(ref HumanPose)

> Computes a human pose from the avatar skeleton, stores the pose in the human pose handler, and returns the human pose.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## GetHumanPose(HumanPose)

```csharp
public void GetHumanPose(ref HumanPose humanPose)
```

### Parameters

**** (\[HumanPose]\(/engine/6000.7/script-reference/unityengine/humanpose)): The output human pose. In the human pose, the `bodyPosition` and `bodyRotation` are the position and rotation of the approximate center of mass of the humanoid in world space. `bodyPosition` is normalized: the position is divided by `avatar` human scale.

### Remarks

If the human pose handler was constructed with `jointPaths`, it is not bound to a skeleton transform hierarchy. In this case, `GetHumanPose` returns the internally stored human pose as the output.
