# min

> The maximum negative rotation away from the initial value that this muscle can apply.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Vector3 min { get; set; }
```

### Remarks

The [\_center](/engine/6000.7/script-reference/unityengine/humanlimit/center.md) property specifies the rotation of the bone when the muscle is at "rest". The `min` value specfies the maximum negative rotation in degrees away from the rest value that the muscle can apply. The [\_max](/engine/6000.7/script-reference/unityengine/humanlimit/max.md) value specifies a similar limit but in the positive direction of rotation.

The allowed range for the minimum is -180..0 degrees.

Additional Resources: [\_useDefaultValues](/engine/6000.7/script-reference/unityengine/humanlimit/usedefaultvalues.md)
