# max

> The maximum rotation away from the initial value that this muscle can apply.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Vector3 max { get; set; }
```

### Remarks

The [\_center](/engine/6000.7/script-reference/unityengine/humanlimit/center.md) property specifies the rotation of the bone when the muscle is at "rest". The `max` value specfies the maximum rotation in degrees away from the rest value that the muscle can apply. The [\_min](/engine/6000.7/script-reference/unityengine/humanlimit/min.md) value specifies a similar limit but in the negative direction of rotation.

The allowed range for the maximum is 0..180 degrees.

Additional Resources: [\_useDefaultValues](/engine/6000.7/script-reference/unityengine/humanlimit/usedefaultvalues.md)
