# HumanLimit

> This class stores the rotation limits that define the muscle for a single human bone.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public struct HumanLimit
```

## Properties

| Property                                                                                       | Description                                                                           |
| ---------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| [axisLength](/engine/6000.7/script-reference/unityengine/humanlimit/axislength.md)             | Length of the bone to which the limit is applied.                                     |
| [center](/engine/6000.7/script-reference/unityengine/humanlimit/center.md)                     | The default orientation of a bone when no muscle action is applied.                   |
| [max](/engine/6000.7/script-reference/unityengine/humanlimit/max.md)                           | The maximum rotation away from the initial value that this muscle can apply.          |
| [min](/engine/6000.7/script-reference/unityengine/humanlimit/min.md)                           | The maximum negative rotation away from the initial value that this muscle can apply. |
| [useDefaultValues](/engine/6000.7/script-reference/unityengine/humanlimit/usedefaultvalues.md) | Should this limit use the default values?                                             |
