# feetSpacing

> Modification to the minimum distance between the feet of a humanoid model.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float feetSpacing { get; set; }
```

### Remarks

When a humanoid model has unusually large feet (a cartoon-like character, say) the meshes for the feet can sometimes interpenetrate during IK movement. The default value for `feetSpacing` is zero, but using a larger value will increase the minimum distance that is maintained between the feet and avoid interpenetration.
