# scaledBackgrounds

> Background images used by this state when on a high-resolution screen. It should either be left empty, or contain a single image that is exactly twice the resolution of _background. This is only used by the editor. The field is not copied to player data, and is not accessible from player code.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public Texture2D[] scaledBackgrounds { get; set; }
```

### Remarks

Additional Resources: [\_pixelsPerPoint](/engine/6000.7/script-reference/unityeditor/editorguiutility/pixelsperpoint.md)
