# GetNameOfFocusedControl()

> Get the name of named control that has focus.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static string GetNameOfFocusedControl()
```

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

Control names are set up by using [GUI.SetNextControlName](/engine/6000.7/script-reference/unityengine/gui/setnextcontrolname.md). When a named control has focus, this function will return its name. If no control has focus or the focused control has no name set, an empty string will be returned instead.

Additional Resources: [GUI.SetNextControlName](/engine/6000.7/script-reference/unityengine/gui/setnextcontrolname.md), [GUI.FocusControl](/engine/6000.7/script-reference/unityengine/gui/focuscontrol.md)

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public string login = "username";
    public string login2 = "no action here";

    void OnGUI()
    {
        GUI.SetNextControlName("user");
        login = GUI.TextField(new Rect(10, 10, 130, 20), login);

        login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2);
        if (Event.current.isKey && Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl() == "user")
            Debug.Log("Login");

        if (GUI.Button(new Rect(150, 10, 50, 20), "Login"))
            Debug.Log("Login");
    }
}
```
