# Erase(GridLayout, GameObject, Vector3Int)

> Erases data on a grid within the given bounds.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public virtual void Erase(GridLayout gridLayout, GameObject brushTarget, Vector3Int position)
```

### Parameters

**** (\[GridLayout]\(/engine/6000.7/script-reference/unityengine/gridlayout)): [Grid](/engine/6000.7/script-reference/unityengine/grid.md) used for layout.**** (\[GameObject]\(/engine/6000.7/script-reference/unityengine/gameobject)): Target of the erase operation. By default the currently selected GameObject.**** (\[Vector3Int]\(/engine/6000.7/script-reference/unityengine/vector3int)): The coordinates of the cell to erase data from.
