# None

> Sets the update mode flags to None. This is the default update mode.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
None = 0
```

### Remarks

In this mode, the buffer can be written to at any time using [GraphicsBuffer.SetData](/engine/6000.7/script-reference/unityengine/graphicsbuffer/setdata.md) and equivalent functions. The GPU can also copy to and write to the buffer.

Additional Resources: [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md), [GraphicsBuffer.SetData](/engine/6000.7/script-reference/unityengine/graphicsbuffer/setdata.md).
