None
Sets the update mode flags to None. This is the default update mode.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
None = 0
Remarks
In this mode, the buffer can be written to at any time using GraphicsBuffer.SetData and equivalent functions. The GPU can also copy to and write to the buffer.
Additional Resources: GraphicsBuffer, GraphicsBuffer.SetData.