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Unity Engine


None

Sets the update mode flags to None. This is the default update mode.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
None = 0

Remarks

In this mode, the buffer can be written to at any time using GraphicsBuffer.SetData and equivalent functions. The GPU can also copy to and write to the buffer.
Additional Resources: GraphicsBuffer, GraphicsBuffer.SetData.