# usageFlags

> The flags that specify how this GraphicsBuffer can be used or updated (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsBuffer.UsageFlags usageFlags { get; }
```

### Remarks

Additional Resources: [GraphicsBuffer.UsageFlags](/engine/6000.7/script-reference/unityengine/graphicsbuffer/usageflags.md).
