Raw
GraphicsBuffer can be used as a raw byte-address buffer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Raw = 32
Remarks
In HLSL shaders, this maps to or . The underlying DirectX 11 format for shader access is typeless R32.
ByteAddressBufferRWByteAddressBufferSee Microsoft's HLSL documentation on ByteAddressBuffer and RWByteAddressBuffer.
Additional Resources: GraphicsBuffer, ComputeShader, Material.SetBuffer, Mesh.vertexBufferTarget, Mesh.indexBufferTarget.