# Gradient()

> Create a new Gradient object.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Gradient()
```

### Remarks

The Gradient's keys can be manipulated using its [Gradient.SetKeys](/engine/6000.7/script-reference/unityengine/gradient/setkeys.md) function.
