# TRIANGLE_STRIP

> Mode for GL.Begin: draw triangle strip.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public const int TRIANGLE_STRIP = 5
```

### Remarks

Draws triangles between each vertex passed, from the beginning to the end. If you pass five vertices, A, B, C, D and E, three triangles are drawn. The first triangle is drawn between the first 3 vertices. All subsequent triangles use the previous 2 vertices, plus the next additional vertex. In this example, the three drawn triangles will be A, B, C, followed by B, C, D, and finally C, D, E.

To set up the screen for drawing in 2D, use [GL.LoadOrtho](/engine/6000.7/script-reference/unityengine/gl/loadortho.md) or [GL.LoadPixelMatrix](/engine/6000.7/script-reference/unityengine/gl/loadpixelmatrix.md). To set up the screen for drawing in 3D, use [GL.LoadIdentity](/engine/6000.7/script-reference/unityengine/gl/loadidentity.md) followed by [GL.MultMatrix](/engine/6000.7/script-reference/unityengine/gl/multmatrix.md) with the desired transformation matrix.

Additional Resources: [GL.Begin](/engine/6000.7/script-reference/unityengine/gl/begin.md), [GL.End](/engine/6000.7/script-reference/unityengine/gl/end.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Draws 2 triangles in the left side of the screen
    // that look like a square

    Material mat;

    void OnPostRender()
    {
        if (!mat)
        {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(0);
        GL.LoadOrtho();
        GL.Begin(GL.TRIANGLE_STRIP);
        GL.Color(new Color(0, 0, 0, 1));
        GL.Vertex3(0.25f, 0.5f, 0);
        GL.Vertex3(0, 0.5f, 0);
        GL.Vertex3(0.25f, 0.25f, 0);
        GL.Vertex3(0, 0.25f, 0);
        GL.End();
        GL.PopMatrix();
    }
}
```
