# LoadIdentity()

> Load an identity into the current model and view matrices.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void LoadIdentity()
```

### Remarks

Changing the model, view or projection matrices overrides the current rendering matrices. It is good practice to save and restore these matrices using [GL.PushMatrix](/engine/6000.7/script-reference/unityengine/gl/pushmatrix.md) and [GL.PopMatrix](/engine/6000.7/script-reference/unityengine/gl/popmatrix.md).

Additional Resources: [GL.MultMatrix](/engine/6000.7/script-reference/unityengine/gl/multmatrix.md).
