# exposure

> Set a texture that contains the exposure correction for LightProbe gizmos. The value is sampled from the red channel in the middle of the texture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Texture exposure { get; set; }
```
