# transform

> The Transform attached to the GameObject (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Transform transform { get; }
```

### Remarks

Every GameObject has a [Transform](/engine/6000.7/script-reference/unityengine/transform.md) component attached to it on creation, which cannot be removed.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        gameObject.transform.Translate(1, 1, 1);
    }
}
```
