# MaximizedWindow

> Windows and macOS platforms only. Sets your application window to the operating system's definition of maximized.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
MaximizedWindow = 2
```

### Remarks

On Windows, it's a full-screen window with a title bar. On macOS, it is a full-screen window with a hidden menu bar and dock. On other platforms, this mode falls back to [FullScreenMode.FullScreenWindow](/engine/6000.7/script-reference/unityengine/fullscreenmode/fullscreenwindow.md).
