# maxTorque

> The maximum torque that can be generated when trying to maintain the friction joint constraint.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float maxTorque { get; set; }
```

### Remarks

The joint constantly tries to reduce the ::Rigidbody2D::angularVelocity using the maximum torque.  Because you can use very high torque limit, you can essentially reduce an objects rotation to almost zero.

Additional Resources: [\_maxForce](/engine/6000.7/script-reference/unityengine/frictionjoint2d/maxforce.md)
