# maxForce

> The maximum force that can be generated when trying to maintain the friction joint constraint.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float maxForce { get; set; }
```

### Remarks

The joint constantly tries to reduce the ::Rigidbody2D::velocity using the maximum force.  Because you can use very high force limit, you can essential reduce an objects movement to almost zero.

Additional Resources: [\_maxTorque](/engine/6000.7/script-reference/unityengine/frictionjoint2d/maxtorque.md)
