# ExponentialSquared

> Exponential squared fog (default).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ExponentialSquared = 3
```

### Remarks

Additional Resources: [RenderSettings.fogMode](/engine/6000.7/script-reference/unityengine/rendersettings/fogmode.md), [Lighting Window](/engine/6000.7/manual/lighting-overview/lighting-reference/lighting-window.md).
