# Resolve(IExposedPropertyTable)

> Gets the value of the reference by resolving it given the ExposedPropertyResolver context object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public T Resolve(IExposedPropertyTable resolver)
```

### Parameters

**** (\[IExposedPropertyTable]\(/engine/6000.7/script-reference/unityengine/iexposedpropertytable)): The ExposedPropertyResolver context object.

### Returns

| Type | Description                   |
| ---- | ----------------------------- |
| T    | The resolved reference value. |

### Remarks

Additional Resources: [FrameData](/engine/6000.7/script-reference/unityengine/playables/framedata.md).
