# RGB_PVRTC_2Bpp_SRGB

> A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.7/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Texture compression format PVRTC has been deprecated and will be removed in a future release

```csharp
RGB_PVRTC_2Bpp_SRGB = 110
```

### Remarks

**Note**: PVRTC format is deprecated. Use ASTC or ETC format instead.
