# R16_SFloat

> A one-component, 16-bit signed floating-point format that has a single 16-bit R component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.7/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
R16_SFloat = 45
```
