# Sparse

> Obsolete. Use the GraphicsFormatUsage.Sparse flag instead.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.7/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Use GraphicsFormatUsage instead

```csharp
Sparse = 2
```
