# SpotLight

> A helper structure used to initialize a LightDataGI structure as a spot light.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.7/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public struct SpotLight
```

## Fields

| Value                                                                                                                             | Description                                                                        |
| --------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- |
| [angularFalloff](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/angularfalloff.md)         | The angular falloff model to use for baking the spot light.                        |
| [color](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/color.md)                           | The direct light color.                                                            |
| [coneAngle](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/coneangle.md)                   | The outer angle for the spot light.                                                |
| [entityId](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/entityid.md)                     | The light's entityId.                                                              |
| [falloff](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/falloff.md)                       | The falloff model to use for baking the spot light.                                |
| [indirectColor](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/indirectcolor.md)           | The indirect light color.                                                          |
| [indirectMultiplier](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/indirectmultiplier.md) | The multiplier for indirect light intensity. Corresponds to Light.bounceIntensity. |
| [innerConeAngle](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/innerconeangle.md)         | The inner angle for the spot light.                                                |
| [mode](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/mode.md)                             | The lightmode.                                                                     |
| [orientation](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/orientation.md)               | The light's orientation.                                                           |
| [position](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/position.md)                     | The light's position.                                                              |
| [range](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/range.md)                           | The light's range.                                                                 |
| [shadow](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/shadow.md)                         | True if the light casts shadows, otherwise False.                                  |
| [sphereRadius](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/spotlight/sphereradius.md)             | The light's sphere radius, influencing soft shadows.                               |
