# RenderSettings

> Render settings related to Global Illumination.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.7/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public class RenderSettings
```

## Remarks

`RenderSettings` classes contain values for visual elements in your scene.

Adjust the properties of a `RenderSettings` class to change how a scene looks at runtime.

To change other render settings, use the [RenderSettings](/engine/6000.7/script-reference/unityengine/rendersettings.md) class.

## Examples

```csharp
using UnityEngine;
using static UnityEngine.Experimental.GlobalIllumination.RenderSettings;

public class MonoBehaviourScript : MonoBehaviour
{
    [SerializeField]
    private bool enableRadianceAmbientProbe = true;

    void Start()
    {
        useRadianceAmbientProbe = enableRadianceAmbientProbe; // Simply set true/false as needed

        Debug.Log("Radiance Ambient Probe Enabled: " + useRadianceAmbientProbe);
    }
}
```

## Static Properties

| Property                                                                                                                                         | Description                                                                          |
| ------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ |
| [useRadianceAmbientProbe](/engine/6000.7/script-reference/unityengine/experimental/globalillumination/rendersettings/useradianceambientprobe.md) | If enabled, ambient trilight will be sampled using the old radiance sampling method. |
