# Mixed

> The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.7/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Mixed = 1
```
