# sampleFramesOverflow

> Invoked when the number of available sample frames goes beyond the maximum that fits in the internal buffer.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.7/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public event AudioSampleProvider.SampleFramesHandler sampleFramesOverflow
```

### Remarks

This event cannot be disabled like the sample frames available counterpart. It is not expected to be frequently emitted so it is not an important source of overhead.
