# consumeSampleFramesNativeFunction

> Pointer to the native function that provides access to audio sample frames.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.7/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static AudioSampleProvider.ConsumeSampleFramesNativeFunction consumeSampleFramesNativeFunction { get; }
```

### Remarks

This function pointer can be passed to native plug-ins that need to consume sample frames while avoiding any overhead related to going from native to C# or garbage collection interference.

Importing a native function that uses this type, for passing the native function pointer to the native plugin, would look like this:

See [AudioSampleProvider.ConsumeSampleFramesNativeFunction](/engine/6000.7/script-reference/unityengine/experimental/audio/audiosampleprovider/consumesampleframesnativefunction.md) for how to import a native function that uses this signature.

### Examples

```csharp
SetConsumeSampleFramesFunction(
    AudioSampleProvider.consumeSampleFramesNativeFunction, signalProvider.id,
    signalProvider.channelCount, signalProvider.sampleRate);
```
