# ClearSampleFramesAvailableNativeHandler()

> Clear the native handler set with AudioSampleProvider.SetSampleFramesAvailableNativeHandler.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.7/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public void ClearSampleFramesAvailableNativeHandler()
```
