# commandName

> The name of an ExecuteCommand or ValidateCommand Event.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UICommonModule

```csharp
public string commandName { get; set; }
```

### Remarks

Available commands are:

"Copy", "Cut", "Paste", "Delete", "SoftDelete", "Duplicate", "FrameSelected", "FrameSelectedWithLock", "SelectAll", "Find" and "FocusProjectWindow".

Sent only in the editor.

Additional Resources: [EventType.ExecuteCommand](/engine/6000.7/script-reference/unityengine/eventtype/executecommand.md), [EventType.ValidateCommand](/engine/6000.7/script-reference/unityengine/eventtype/validatecommand.md)

### Examples

```csharp
using UnityEngine;

public class EventCmdNameExample : MonoBehaviour
{
    // Detects commands executed and prints them.
    void OnGUI()
    {
        Event e = Event.current;

        if (e.commandName != "")
            Debug.Log("Command recognized: " + e.commandName);
    }
}
```
