# InverseSquared

> The force is applied inverse-squared relative to a point.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
InverseSquared = 2
```

### Remarks

Inverse-squared falls off at the square of the distance from the point i.e. at a distance of 2 meter, the force is reduced by 4.
