# activeEditorGameViewTarget

> Get the Editors active GameView display target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int activeEditorGameViewTarget { get; }
```

### Remarks

Returns the last selected GameView's display target.

At runtime will return -1 as there is no GameView. To get the display index at runtime you can use Display.RelativeMouseAt and look at the z value.
