# Console

> A stationary gaming console.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Console = 2
```

### Examples

```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the console

using UnityEngine;

public class DeviceTypeExample : MonoBehaviour
{
    //This is the Text for the Label at the top of the screen
    string m_DeviceType;

    void Update()
    {
//Output the device type to the console window
        Debug.Log("Device type : " + m_DeviceType);

        //Check if the device running this is a console
        if (SystemInfo.deviceType == DeviceType.Console)
        {
            //Change the text of the label
            m_DeviceType = "Console";
        }

        //Check if the device running this is a desktop
        if (SystemInfo.deviceType == DeviceType.Desktop)
        {
            m_DeviceType = "Desktop";
        }

        //Check if the device running this is a handheld
        if (SystemInfo.deviceType == DeviceType.Handheld)
        {
            m_DeviceType = "Handheld";
        }

        //Check if the device running this is unknown
        if (SystemInfo.deviceType == DeviceType.Unknown)
        {
            m_DeviceType = "Unknown";
        }
    }
}
```
