# SupportsTextureFormat(TextureFormat)

> This has the same functionality as SystemInfo.SupportsTextureFormat and also mimics platform-specific behavior in the Unity Editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Device](/engine/6000.7/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool SupportsTextureFormat(TextureFormat format)
```

### Parameters

**** (\[TextureFormat]\(/engine/6000.7/script-reference/unityengine/textureformat)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
