# graphicsDeviceName

> This has the same functionality as SystemInfo.graphicsDeviceName and also mimics platform-specific behavior in the Unity Editor.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Device](/engine/6000.7/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string graphicsDeviceName { get; }
```
