# RequestUserAuthorization(UserAuthorization)

> This has the same functionality as Application.RequestUserAuthorization. At the moment, the Device Simulator doesn't support simulation of this method.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Device](/engine/6000.7/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static AsyncOperation RequestUserAuthorization(UserAuthorization mode)
```

### Parameters

**** (\[UserAuthorization]\(/engine/6000.7/script-reference/unityengine/userauthorization)):&#x20;

### Returns

| Type                                                                            | Description |
| ------------------------------------------------------------------------------- | ----------- |
| [AsyncOperation](/engine/6000.7/script-reference/unityengine/asyncoperation.md) |             |
