# memoryUsageChanged

> This has the same functionality as Application.memoryUsageChanged.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Device](/engine/6000.7/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static event Application.MemoryUsageChangedCallback memoryUsageChanged
```
