# HasProLicense()

> This has the same functionality as Application.HasProLicense. At the moment, the Device Simulator doesn't support simulation of this method.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Device](/engine/6000.7/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool HasProLicense()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
