# DetailScatterMode

> Provides options to specify how details are scattered on the terrain.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public enum DetailScatterMode
```

## Fields

| Value                                                                                                   | Description                                                                                                      |
| ------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- |
| [CoverageMode](/engine/6000.7/script-reference/unityengine/detailscattermode/coveragemode.md)           | The detail map holds values that represent how much area to cover at each sample, based on the detail's density. |
| [InstanceCountMode](/engine/6000.7/script-reference/unityengine/detailscattermode/instancecountmode.md) | The detail map holds values that represent the number of detail instances to render at each sample.              |
